![]() ![]() Dont forget CRC, and encrypt message to server. This was simple test, this was can sends to server, and check it there. For example after start of game player don't pick up any weapon, but in his hands another weapon, not pistol. To prevent this, for example, you can split that value to two or more variable with xor them before check or change it, and change address of them, to broke address cheating engine. ![]() This give to cheater a fast and easy way to change weapon in hand (in hand of AI player in menu too). After dying, or restart, or go to menu this memory address responsible for weapon first player and never change a whole game. Weapon in hands stores in integer 4 byte variable, and very quickly finds (pistol - is 1, pickup another weapon, check variables for change, restart, find 1 - bingo). You can encrypt memory with critical data, or observe it for deviations. Hi Jason9mm! First of all, nice game, my respect!
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